← Back to Mission Log

Loop7 - Project at Black Forest Games

A co-op anomaly horror experience aboard an abandoned space station.

Role Lead Game Developer
Engine UEFN
Team Team of 5
Platforms PC

◆ Briefing

Trapped aboard an abandoned space station, work together to uncover anomalies, solve puzzles, and escape an endless loop. Experience a tense co-op horror adventure where every detail could be the key to breaking the cycle. This project was developed in collaboration with Black Forest Games.

◆ My Contributions

  • Creative & Game Direction Led the creative vision of the project, from the initial game concept to the design and implementation of the anomaly-driven gameplay experience.
  • Gameplay Programming Learned and utilized Verse to develop the game's core gameplay systems, including the central loop logic and the dynamic loop counter.
  • Anomaly System Development Designed and programmed a modular anomaly system that randomly selects and triggers anomalies while preventing recently encountered events from repeating in quick succession.
  • Anomaly Implementation Implemented a variety of gameplay anomalies, including the Cracked Glass, Supernova, and Eye Creature events, each contributing unique gameplay scenarios and environmental storytelling.
  • Movement & Gameplay Mechanics Designed and implemented the player movement system and core gameplay mechanics to support cooperative exploration and puzzle-solving.
  • Cinematics & Cutscene Implementation Programmed and integrated in-game cinematics and cutscenes to enhance the game's narrative and player experience.

◆ Team

  • Colin Coveli — environment design, level design, game programming
  • Daniel Soares Felisberto — sound design
  • Jonathan Siegel — puzzle design & programming, game design
  • Oliver Musch — 2D & anomaly art
  • Uzay Luzardo Utkubas — game programming, creative direction, game design

Contact Me!