The Dream
An adventure platformer through floating skybound isles.
Role
Lead Game Developer
Engine
Unreal Engine 5
Team
Team of 5
Platforms
PC
◆ Briefing
Embark on a dreamlike journey as a determined robot climbing a majestic mountain to deliver a sacred flower. Explore a vibrant solarpunk world where hope and beauty meet surreal challenges in this atmospheric 3D platformer.
◆ My Contributions
- Game Design Designed gameplay systems, mechanics, and level progression.
- Gameplay Programming Developed core gameplay systems and interactive mechanics in Unreal Engine.
- Character Movement Design Designed and developed responsive character movement mechanics for a fluid player experience.
- Cel & Outline Shader Development Created custom cel-shading and outline shaders to establish the game's stylized visual identity.
- Dream State Collectible & SFX Designed and developed the Dream State, the game's central collectible that allows players to set custom respawn points, including the creation of its SFX.
- Core Gameplay Mechanics Developed key gameplay features, including the Grappling Hook, Time Control ability, and advanced character movement systems.
- Cinematics & Presentation Produced teaser shots (gameplay & cinematics) and composed its original soundtrack.
▶ Showreel
★ Highlights
- Best Student Game 2025 Winner (Affective & Cognitive Institute)
◆ Team
- Astrid Pittschmann — concept art, character design, title typography
- Baran Yerlikaya — 3D character model + animations
- Colin Coveli — environment design, game programming
- Maiko Peter — level design, user interface design
- Uzay Luzardo Utkubas — game design, game programming, shader development, teaser + soundtrack
// Continue Exploring