← Back to Mission Log

The Dream

An adventure platformer through floating skybound isles.

Role Lead Game Developer
Engine Unreal Engine 5
Team Team of 5
Platforms PC

◆ Briefing

Embark on a dreamlike journey as a determined robot climbing a majestic mountain to deliver a sacred flower. Explore a vibrant solarpunk world where hope and beauty meet surreal challenges in this atmospheric 3D platformer.

◆ My Contributions

  • Game Design Designed gameplay systems, mechanics, and level progression.
  • Gameplay Programming Developed core gameplay systems and interactive mechanics in Unreal Engine.
  • Character Movement Design Designed and developed responsive character movement mechanics for a fluid player experience.
  • Cel & Outline Shader Development Created custom cel-shading and outline shaders to establish the game's stylized visual identity.
  • Dream State Collectible & SFX Designed and developed the Dream State, the game's central collectible that allows players to set custom respawn points, including the creation of its SFX.
  • Core Gameplay Mechanics Developed key gameplay features, including the Grappling Hook, Time Control ability, and advanced character movement systems.
  • Cinematics & Presentation Produced teaser shots (gameplay & cinematics) and composed its original soundtrack.

▶ Showreel

★ Highlights

  • 🏆 Best Student Game 2025 Winner (Affective & Cognitive Institute)

◆ Team

  • Astrid Pittschmann — concept art, character design, title typography
  • Baran Yerlikaya — 3D character model + animations
  • Colin Coveli — environment design, game programming
  • Maiko Peter — level design, user interface design
  • Uzay Luzardo Utkubas — game design, game programming, shader development, teaser + soundtrack

Contact Me!